Explores the significance of games and social media in higher education, and particularly how they can be used to attract, retain, educate, and socialize students. Presents research on the emerging role of games and social media in the classroom and how these tools can boost student confidence and increase college access.
This important book explores key areas of educational technology research and development within an education system infused by technology. Readers will gain a balanced understanding of educational technology and how it is used across a broad educational spectrum as well as ways to stimulate an ongoing dialog and sharing among those dedicated to optimizing the use of technology in educational settings.
A comprehensive reference for faculty to hone their skills in becoming more effective online instructors. This essential guide offers targeted suggestions for dealing with such critical issues as evaluating effective courseware, working with online classroom dynamics, addressing the needs of the online student, making the transition to online teaching, and promoting the development of the learning community.
Examines current efforts to "reform" higher education by applying technological solutions to problems in teaching and learning. Outlines six basic principles of digital learning and describes several successful university-based initiatives.